Thursday 25 October 2012

Sound

We looked at the Lord of the Rings sound design videos and how the sound team created the sounds for the film, I learnt a lot from these as before i didn't realise how much work went in to sound for a film. For example, one part of the video shows the sound team going to a grave yard late at night so it would be absolutely quiet and filmed them screaming. Another example was that they used the noise of a donkey to create the noise of the Nazgul.









<-- Nazgul from LOTR



http://www.youtube.com/watch?v=t5cOgj4RsWg&feature=relmfu

http://www.youtube.com/watch?v=RMNwotOm27g&feature=relmfu

http://www.youtube.com/watch?v=EW7lC6CTmbY&feature=relmfu

This gave me ideas of things that i could use, i.e things like scrunching up paper and shaking metal objects, like knives and forks, could create the sound for a lot of people moving and there clothing moving, if you were to move the objects faster would create the sound of people running or in a rush. another idea was to just use the voice to create different sounds like heavy breathing.

Camera Angle and Movement Experimentation



This is a video of our group experimenting with camera angles and movements, the first half of the video is of Izzy demonstrating an Extreme Close Up, to improve this i think we needed to consider the other space around her.

The second half of the video we included an ECU, MCU, Panning Shot, HA and LA shots. We took into consideration this time the head space above, although with the LA shot i think we should have had the camera lower down to reduce head space.

James Bond Camera Angle Analysis

http://www.youtube.com/watch?v=FRFkCIQAjBU

This is the link to a scene from James Bond that we analysed reviewing the camera angles used in this scene.

The main shots used were:
MCU- this was of bond and of le chiffre to show their facial expresson and also reminding the audience of where they were in this scene.
CU - this was more of bond but also some of le chiffre to show in more depth their feelings through facial expression
ES - to show where the two of them were, and make the audience know qand feel as if they were in that same situation
LA - this was of le chiffre to show that he had the power over bond in this particular moment
EL - this was of bond to show his emoitions through his eyes, making the audience also feel the same emoition

Film Language

These are all the things that need to be taken into consideration when producing a film:

- Location - Setting of the film
- Characters - Accent, Costume/Make-up
- Sound
- Props
- Dialogue/Script
- Camera Angles/Shots - Movement
- Lighting
- Mise-en-scene (everything in the scene)
- Editing - Must be seemless

Camera shots, angles and movements

This lesson we looked at all the different camera angles, shots and movements. These are all the abbrieviations of them:

SHOTS AND ANGLES
ECU - Extreme Close Up - This portrays emoition.
BCU - Big Close Up - Seeing face shape.
CU - Close Up - Face further away.
MCU - Medium Close Up - Head and shoulders.
MS - Medium Shot - For two people in a conversation.
MLS - Medium Long Shot - For a small number of people but capturing the environment around them
LS - Long Shot - Slightly bigger that a MLS includes more of the surroundings
ES - Establishing Shot - Captures a large area to 'establish' where the film takes place
HA - High Angle Shot - Shot from above making someone look smaller or vulnerable
LA - Low Angle Shot - Shot from below to make someone look bigger or powerful
BEV - Birds Eye View - Shot from directly above to make the audience feel 'god-like' to see all the action below
DA - Dutch Angle- Camera is on an angle to make the audience feel uncomfortable and to suggest something is not right
EL - Eye Level Shot - Camera is at eye level capturing mainly face and shoulders
RA - Reverse Angle Shot - Series of two shots showing what the person is seeing











<---- Example of a DUTCH ANGLE SHOT



MOVEMENTS
Panning - Turning on a pivet, horizontally
Crabbing - Moves across (like a crab)
Tracking - Camera moves towards and away from subject
Zooming - Camera doesn't move physically, but lense is changed to move closer and further away from subject
Pedding - Camera is placed on a moving vehicle to follow action
Tilting - Fixed on a pivet, like a panning shot but scans a scene vertically






<---- Example of a TRACKING CAMERA MOVEMENT